After Effects Plug-In Guide
The most useful tools for your favorite program
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Please note, that all info provided on this guide is as unofficial as it gets and not controlled or maintained by the vendors. A lot of it is based on my experience using some of the plug-ins, but it may still be incomplete.

Important: Do not contact me regarding technical issues with specific plug-ins or sales questions. I'm not associated with the manufacturers and do not represent their technical support. please use the links provided with each plug-in overview to visit their sites and contact their customer support.

Note: For further info on plugins, their status and compatibility please also refer to those alternative web pages which are linked here as a secondary resource.

Toolfarm Plugin Finder
(possibly the most complete, commercial, no extended info, not specific to After Effects)

Studio Monthly Plugin List
(incomplete, commercial, no extended info, not specific to After Effects)

AEPortal Plugin List
(incomplete, non-profit, no extended info)

MoGraphWiki Plugin List
(incomplete, non-profit, little extended info)

Latest entries

Magic Bullet Colorista

July 23rd, 2010

This is probably the one simple plug-in you have been craving for when dealing with your footage, yet this tool commonly found in pretty much every editing application never seemed to make its way into After Effects – a 3-way color corrector. It employs the tried and trusted Gamma/Lift/Gain model combined with additional controls for exposure and a simple masking system. Maximum color fidelity is ensured by full support for 16bpc and 32bpc modes. In version 2, extra controls have been added to provide secondary correction abilities, including a color key to limit the changes to specific ranges as well as an additional set of controls to operate based on a HSL model. These effects can be further limited by even more quick masks. The plug-in also features the Pop and skin tone controls introduced with Magic Bullet Mojo.

RE:Map

July 23rd, 2010

  • Displace – a very advanced version of After Effects’ Displacement effect. Not only can you displace footage in both directions at a time but you can furthermore modulate the strength for each region using a greyscale image. Of particular note are also its elaborate sampling controls to prevent blurring in displaced areas.
  • Distort – a spin-off of the Displace effect, but with the layer its applied to acting as the driver which produces abstract distortions.
  • Inverse UV – using an UV channel image from a 3D program and a matching color image, you can unwrap the pixels into a plane to add effects after the 3D rendering like for example a "growing" tattoo on a face or body
  • Planar – a massively beefed up version of Corner Pin. In addition to giving you motion blur, you can expand the edges, rotate the tracked result or constrain it to maintain the correct perspective, all of which is not easily possible with After Effects‘ onboard tools.
  • UV – based on an UV pass image from a 3D program, you can apply your footage as a texture. Either you re-apply the modified data extracted using
  • InverseUV or use entirely different items all together.

RE:Flex

July 23rd, 2010

Apart from the Reshape filter and a few standalone shareware programs, this is pretty much your only option to get decent morphing inside After Effects as well as other programs like combustion* or Fusion. Using masks and a special odd/even stacking order, you can define source and target shapes and areas. You can further refine the alignment by animating the masks over time to acommodate changes in the footage.

  • Morph – basic morph to transition from one still frame to another when the source and target are stationary
  • Motion Morph – An advanced morph that will also detect the motion of your object and figure it in. A good example would for instance be a bird that flies across the screen and then transitions into a horse running on a meadow.
  • Warp – "pull" pixels into a certain direction. Could be used e.g. to get rid of strong lens distortions by tracing curved edges in the footage and aligning them to straight target masks.

Video Gogh

July 23rd, 2010

Very prominently used in the movie "What Dreams may come", this effect will turn your footage into paintings. Because it uses optical flow algorithms, paint daubs will not flicker as much as when using other tools. Another advantage is, that because of that, placement of the strokes is more natural and follows the contours of elements, which is how you would paint a real painting. the addition of a "Pro" companion effect also allows you to define your own brush shapes and use the same algorithms for placing them in a pleasing manner.

Monsters GT

June 16th, 2010

Having been quite popular with many Fusion users, it was inevitable that with the takeover of SpeedSix‘ plug-ins by GenArts there would be an After Effects version one day. While in their current version they still can’t deny their heritage, which is most evident in how some effects work and what their parameters are called or that you need multiple effects to construct what in other plug-ins would be just one effect, this is not just another big suite. Many of the tools are quite unique and cannot be found in other packages, which is owed to their sometimes somewhat extravagant and specific choice of subject, which on one hand makes them too specific for some tasks, but on the other hand perfectly solves the problem they were designed for if and when you need them. Of particular note are the various particle tools as well as stylize effects with their presets that allow to achieve results quickly while still providing a unique look and style. All effects are accelerated using CUDA, which allows for fast processing on supported graphics cards.

  • M_AudioExtract – audio spectrum analyzer similar to Soundkeys
  • M_Aurora – Aurora Borealis/ Northern Lights effect
  • M_Bitsfly – shatter effect with regular tiles
  • M_Brush – paint style effect with a variety of settings and looks
  • M_Bubbles – bubbles in various styles
  • M_Burn – film burn
  • M_Cumulo – creates a cluster of shaded fuzzy spheres to imitate clouds
  • M_CCTV – surveillance monitor
  • M_Clean – removes random pixel errors and small details
  • M_ClipFlow – liquifies your clips so they can blend
  • M_ClipTex – generates a semi-random texture pattern by varying color and timing of a reference clip
  • M_CrashZoom – zoom blur
  • M_Darken – enlarge dark areas similar to Minimax
  • M_Dots – regular dot pattern
  • M_EdgeLeak – light leak effect for film stock simulation
  • M_Facet – create uniformly colored areas using a Voronoi algorithm (cell noise)
  • M_Fire – fluid based fire simulation
  • M_FireBall – fireball with trail for meteors etc.
  • M_FireWorks – multi-level fireworks effect
  • M_Flare – simple lens flare
  • M_FlareSpot – secondaries for lens flare effect
  • M_Flock – behavioral particle system with attraction and evasion
  • M_HeatHaze – distortion effect for heat flickering
  • M_ImageFlow – Similar to M_ClipFlow, only for static images (faster algorithm)
  • M_InfraRed – infrared vision simulation
  • M_Jaws – renders EPS files with its own engine
  • M_Lighten – opposite to M_Darken
  • M_LightLeak – similar to M_EdgeLeak
  • M_Luna – parametric moon
  • M_NightSky – parametric night sky with stars as visible from Earth
  • M_NightVision – night vision goggles
  • M_Numbers – paint by numbers effect creates large unicolored areas
  • M_PatchTex – builds a larger repeating texture from a smaller sample area
  • M_Pool3D – concentric ripple
  • M_Puddle3D – multiple ripples
  • M_Pixflow – melts your image into dripping color
  • M_Pixfly – turns your images into pixel dust
  • M_Rain – fast 2D rain with lighting and directional forces
  • M_Rainbow – rainbow halation
  • M_Raindrops – rain trails on a window
  • M_RemGrain – remove grain
  • M_Smoke – particle based smoke emitter
  • M_Snow – 2D snow effect, can rest on otehr layers
  • M_SpinBlur – radial blur
  • M_Thermo – thermography look
  • M_TrailAverage – echo trails
  • M_TrailLive – smeary trails with motion vector analysis
  • M_TrailParticle – emit particles from specific image regfions to create trails
  • M_TrailPath – pseudo-3D stroke/ brush trail
  • M_TrailStopMo – combines features of M_TrailAverage and M_TrailLive
  • M_TransFlow – flow transition
  • M_TVWall – repeat layer as a tiled wall with varying timing
  • M_Typo – renders user defined text as infinite pattern and modifies the letter size and color based on the footage